![]() MMORPGs have become Single-player Wars Tackling Outdated Rituals. But this sense of community in recent years has begun to die. They’ve survived the MMORPG graveyard of 2012 with flying colors thanks to the dedication of their community surmounting outdated features, weaker development engines, and lesser aesthetics compared to modern MMORPGs. ![]() Just look at Ultima, Everquest, EVE, hell even World of Warcraft to a lesser extent. Heck back in the early days of the industry, every popular game had dedicated communities like this. The Camelot Unchained community.Īkin to the never give up and never surrender spirit that followed City of Heroes, this type of community shouldn’t seem like such a big deal. As my co-worker wrote about in her Top 9 Features you miss in an MMORPG, the most powerful element of an MMORPG was born with a vengeance. When every major MMORPG press veteran dropped their coverage priority on major publishers with advertising dollars oozing out of their pockets to focus on this title with lofty goals and slim to nill chances of success. That died out when the comment stream on their page became a 24/7 chat room. This Kickstart has moved beyond a simple industry veteran trying to put together a tiny elite team to make a pet project MMORPG. The Bigger Picture – An Online Gaming Industry in Decline They should be proud.’ I say nay to that! And while you might say ‘hey $1.5 million is pretty good. The project literally needs double what it’s bringing in daily though to have a chance of making the remaining $500,000 required to hit their goal. The income has slowed to a trickle with the only hope coming from a decent bump when Larian Studios (designers of a title I’m currently truly excited for: Dragon Commander) officially backed them in a mutual partnership. This article is directed at the fence sitters, the MMORPG industry enthusiasts, and even the luke warm backers that put some money down but haven’t mentioned it to others.Īs things currently stand, Camelot Unchained will not fund. It was made clear from day 1 by Mark that he isn’t designing it for everyone. No if you aren’t knowledgeable about this game at this point, it was obviously by choice and there’s no point trying to reach out to convince you otherwise that this game is for you. Hell I’ve been doing that for a full month, offering a 50 minute interview with the man, reposting countless video discussions on the various topics, and summing up the thirteen founding principles to anyone that would listen on our forums. Now I’m not here to educate our readers on what this game is. I’m talking about Mark Jacobs and his newest venture, City State Entertainment, now finished with their mobile title and ready to push the limits of what defines an MMORPG with Camelot Unchained’s kickstarter goal. From the proverbial dark ages for Fantasy MMORPGs came a shining light when one of the Pre-WoW Innovators of the online gaming industry emerged from his retirement to announce a title so full of risky untested features, major publishers like EA wouldn’t touch it with a ten foot pole. If you follow OnRPG you may have heard of a little project I’ve been backing since the early days of its announcement. A successful campaign will provide solid evidence that a truly enthusiastic and committed target audience will be eagerly awaiting its release."Ĭity State Entertainment also announced that they will be releasing more information about the game prior to the launch of Kickstarter.By Darren Henderson (DizzyPW), OnRPG Editor-in-ChiefĬamelot Unchained, The Lighthouse in a Bleak Ocean When we meet our funding goal, the other investors and I will be even more confident about committing the additional money needed to complete development and to launch and operate the game. "Furthermore," Jacobs added, "we feel Kickstarter is great market research. We see Kickstarter as the best way to reach out directly to the people who will actually play our game for help in funding its creation." "However, tightly focused niche games don't necessarily hold great appeal for traditional publishers who are looking toward the mass market. "We believe there's a small yet viable audience of fans who are very keen to play this type of MMORPG," stated Mark Jacobs.
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